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Thread Statistics | Show CCP posts - 6 post(s) |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
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Posted - 2015.03.03 15:38:17 -
[1] - Quote
Total Newbie wrote:This is why Devs should have adult supervision.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
Oh no they made it so you actually have to defend your stuff yourself instead of calling Papa Goon to come rescue you! THE HORROR! |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
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Posted - 2015.03.03 15:55:30 -
[2] - Quote
On a serious note, anyone care to speculate on how PL is going to get fights now? |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
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Posted - 2015.03.03 15:58:52 -
[3] - Quote
Aryndel Vyst wrote:JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~
I haven't built up more than 1d 18h of jump fatigue since it came out, and that was when I hopped across 4 mids in 1.5 hours to move my carrier into a wormhole. If you're getting more than that more often maybe you have more space than you can effectively use, which is the entire point of these changes. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
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Posted - 2015.03.03 16:01:42 -
[4] - Quote
GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this.
I can think of several:
You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby
If that isn't the case for you maybe you're better of in highsec. Or renting. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:11:57 -
[5] - Quote
Aryndel Vyst wrote:Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting. You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else.
We fought off PL for a month instead of negotiating a NIP with them, does that count? |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:13:08 -
[6] - Quote
Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.
Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:21:15 -
[7] - Quote
Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:44:38 -
[8] - Quote
What about the following scenario:
Person A from one corp starts hacking (time 0:00). At 2:30 an enemy gang appears and starts shooting him. Person B (from the same corp as Person A) arrives and starts hacking right before Person A dies (time 3:00). At time 5:00, a full 5 minutes have hacking has been done, but person B has 3:00 left on their cycle (let's assume he tanks them long enough to live till time 5:00). Will that count as hacking the structure or does it need to be 5 minutes completed by a single entosis link. I feel like letting people chain hacks together could be abused so i hope it ends up requiring a single ship to live for the entire 5 minutes. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
41
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Posted - 2015.03.03 17:13:02 -
[9] - Quote
Total Newbie wrote: there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle
If he can't pay his sov bill then he doesn't deserve the sov end of story.
Now if you think the only way to make money to pay sov bills is by using R32 and R64's, let me introduce you to this thing called ratting. You get in a ship and warp to an anom or belt and shoot all the pirates there, and then concord gives you money, it's a pretty sweet deal.
If you don't see the point in owning sov that you actually have to use to own, then you are part of the problem with nullsec these days. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
43
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Posted - 2015.03.03 17:20:36 -
[10] - Quote
SilentAsTheGrave wrote:Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system.
I don't think so necessarily. Depending on how far away it is from a staging system, formup and travel times may be just long enough that you could sneak off a hac before enough DPS arrived to kill you. And if not, there's conflict, which is good! woo!
Gorski Car wrote:Xenuria wrote:I support this.
I agree...
Automatically off my ballot for agreeing with Xenuria. XD |
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
43
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Posted - 2015.03.03 17:22:38 -
[11] - Quote
X Gallentius wrote:Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby . And the most important one of all - epeen.
We meet again, my doppelganging friend... |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
47
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Posted - 2015.03.03 17:28:06 -
[12] - Quote
Touchie Mc TwiddleHands wrote:First off: great stuff, finally at least SOME way for small gangs to provoke a response.
However, there are some issues:
With these changes it is about time to implement a proper "Coalition" system. A lot of players are complaining about the prime time issue, preventing them from taking part at huge sov battles of their alliances due to timezone restrictions. This is a valid point of course, but there is also a very easy solution (that has been mentioned here multiple times already) - splitting current alliances into timezone branches. You can still be a member of Goonswarm, Brave Collective or whatever - your alliance name simply changes to "Goonswarm EU" etc. Of course this is still effort and does not have the greatest looks, but people are going to have to, and WILL adapt as usual, just like after Phoebe. However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview. This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.
Another issue I see are Entosis links, particularly the T2 version on Frigate and (T3) Destroyer hulls. 10km/s Interceptors with lockrange mods are bad enough, but a 20+ km/s Svipul with T2 Entosis would be close to invulnerable. Therefore these links (or, at the very least, the long range T2 version) should be limited to Cruiser hulls and above - smaller ships would still play a big role in the new sov fights by scouting Command Nodes and intercepting hostile ships with Entosis links.
If all these people are so similar and want to do everything together, why don't they either (a) fold into the same alliance or (b) fold into the same corp?
Also they said the entosis links would make you stationary while active I believe, much like a cyno except you can't receive remote reps. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
47
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Posted - 2015.03.03 17:30:28 -
[13] - Quote
Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting.
I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
49
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Posted - 2015.03.03 17:38:08 -
[14] - Quote
knobber Jobbler wrote:Tiberian Deci wrote:Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet. No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough.
War in real history or a war in Eve history, because they are completely separate things. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
49
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Posted - 2015.03.03 17:40:07 -
[15] - Quote
Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.
It's an anti-CFC circlejerk because the CFC is one of the things that are killing the game in it's current state. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
52
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Posted - 2015.03.03 17:51:22 -
[16] - Quote
Proton Stars wrote:Akrasjel Lanate wrote:Proton Stars wrote:To the CSM. Did you really endorse this?
They know about this Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
Probably the first option, because even though this has some concerning parts (i.e. primetime), it's way the **** better than the system we have now. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
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Posted - 2015.03.03 18:10:34 -
[17] - Quote
Total Newbie wrote:Elona Solette wrote:Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. This is explicitly designed to break up coalitions not encourage them. But won't break them up at all..... Now, we'll use GoonWaffe..... GW becomes basically a centralized Bank/repository and station flipping force.... Current blues lock down whatever system they want to control.... still coalition friendly...
Yes, having friends in timezones outside your prime is a benefit, and if they happen to be in an Alliance outside yours that is friendly to you, still a benefit. They just cannot do things for you like defensively hack if no one from your alliance is there. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
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Posted - 2015.03.03 18:12:44 -
[18] - Quote
X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
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Posted - 2015.03.03 18:13:50 -
[19] - Quote
Heptameron wrote: and now you effectively taken away offensive deployment away from my 'home'....
Well if there isn't anyone to fight near your home maybe you need less blues |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
62
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Posted - 2015.03.03 18:21:21 -
[20] - Quote
Adrie Atticus wrote:Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door. Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.
TEST can stand on it's own without aid from 15,000 other people too, collapsing 2 alliances into iself, and being under the thumb of Mittani too. Now if we are done measuring e-peen, sov isn't worthless. The people that own the majority of it have turtled up and decided that it's in their best interest to be friends and make money off of it without actually using it themselves. This is nerfing that, and will hopefully bring about a more active and dynamic sov ecosystem where gudfites are easily found and people deploying across the map for fights because they allied with everyone next door is a thing of the past. |
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
82
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Posted - 2015.03.03 20:10:20 -
[21] - Quote
Kaliba Mort wrote:KC Kamikaze wrote: If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further. Why? You can hold a carrier with a noob ship and a point. You can kill it with 20 interceptors. https://zkillboard.com/kills/capitals/
Maybe CCP should just scrap this and go back to POS warfare. At least those required *effort* to both attack and defend and there were strategies involved, like kitting RF timers. You know, it was actually fun.
Not sure if serious or just stupid... |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
82
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Posted - 2015.03.03 20:15:00 -
[22] - Quote
Virgil Armstrong wrote:First reactions, - I'm not seeing what the bonus levels 1-5 actually mean. When do you get industry level 5?
The higher the indices (bonus levels), It takes longer to capture/hack/reinforce/verb the structure. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
84
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Posted - 2015.03.03 20:26:04 -
[23] - Quote
Total Newbie wrote:JustSharkbait wrote:Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? It won't. It's another myopic attempt by CCP to pacify new players and high sec bears.
Says the guy who is unable to find a reason to fight in null or make money without R32's or R64's. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
94
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Posted - 2015.03.03 21:54:07 -
[24] - Quote
Zaporozh wrote: Entosis link needs to be a siege No reps, No moving, No ability to triage or siege. As well as make it very easy to see which ship is running the mod on the structure maybe even have it yell in local the name of the person like the ESS.
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, dock, jump or receive remote assistance until the cycle completes."
I agree, though they already covered most of it. I think it should make the user EWAR-immune and lock them in place like siege/triage. Maybe even give them a local rep bonus like a siege module too just to make it interesting. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
116
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Posted - 2015.03.04 17:35:00 -
[25] - Quote
Jenshae Chiroptera wrote: Small gang will go around flagging up every structure an alliance owns to make them chase their own tails.
PIZZA is gonna be busy |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
116
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Posted - 2015.03.04 20:32:52 -
[26] - Quote
Gorgof Intake wrote: The Bad[/b][/u] 4. Still no tactical geography. By breaking up the blobs into these little "command node" missions, CCP lost a good opportunity for fights to be varied by adding elemental or environmental effects that would only effect a particular grid. For example, a command node that spawned in a dense asteroid field that needs to be navigated, or a grid that has bonuses to shield tanks or some ****. Varied tactical environments providing varied game play and necessitating specific gang types while punishing generic "one fleet fits all mentality". If interested in this idea, check out the posts in my sig
5. Still no real reason to hold sov, though this will probably be addressed in phase 3 I would imagine.
6. Supers now nerfed into the ground and. quoting Manny apparently "will be used primarily as suitcases".
[u] [u][b]
4. I agree there's no tactical geography, and like your idea (it would be so cool to hide fleets in magnetic fields created by the sun, or the moon, or hide in an asteroid belt, etc), but I don't want to play a mini game while playing a PvP game every time I'm trying to take someone's sov.
5. Building your own supers, though outsourcing it to alts/renters is probably what most people are doing/have done. In addition to that, I refer you to my previous post:
Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting.
6. Supers are still useful for killing caps, but if PL is going to stop doing that with them I don't think anyone would be sad. (Side note, is Manny really being used as a suitcase? Sounds like quite a journey, from respected PL member, to CSM candidate, to suitcase :O) |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
123
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Posted - 2015.03.06 17:56:46 -
[27] - Quote
Redbull Spai wrote:T2 is supposed to provide a small but noticiable bonus over T1. Not 10 TIMES the power.
Also, both types of link should be restricted to BS or higher. Possibly BC+, but no lower. Eve needs battleships returning to the fore, the recent tiericide buffed T1 cruisers, frigs, HACs, industrials, mining barges,interceptors - but gave nothing but hate to battleships (slower warp speed, no protection from inties using bubbles, far more expensive - three times the cost in the case of Phoons and Domis, no extra abilities for tier 2 BS's even though tier 2 cruisers/frigs got huge extra bonuses, no extra mid/lowslots, no extra cargobays, no extra warp strength, ect). Also dreadnoughts need a buff too, thier primary purpose was always as the main sov-capturing ship when sov depended on POS's but now they seem out on a limb.
I'd put this suggestion forward, for entosis link capture time:
Battle Ship - Standard Speed
Battlecruiser, Carrier, Super, Titan - 1/3 Speed
Dread Nought - Double Speed
They already said they were going to make it take longer on caps, I think 400% as long was the number floated. But why would you have it capture faster in a dread and capture slower in a carrier/super/titan? |
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